INFO GENERALI 1. Central processing unit (CPU) high, depending on which video card you use you will need a stronger processor. Nvidia cards draw their power greatly on the processor and thus generate extra load. ATI cards operate at maximum speed pretty much independent of the processor. In both cases the game itself requires a considerable deal of continuous processing power. I'm very happy to see a continous 30-70% load on all 4 cores on a Q6600 overclocked to 3.3Ghz (default clock = 2.4Ghz). This leads me to believe that the current client has really good multicore support and seems to scale very well. For this reason it's highly recommended to use a latest gen dualcore or even better get a quadcore!! 2. Random access Memory (RAM) The amount of memory installed in your computer is absolutely critical to running this game smooth. The game itself has been developped as a 32-bit executable with LA (large address awareness) enabled. What does this mean? 32-bit executables are by design restricted to 2GB per running process on a 32bit OS. (ageofconan32.exe = 1 process = the whole game) As you zone to the inn or other zones, the executable size in memory will try to cache all this information (= keep it loaded in memory in the form of ageofconan32.exe growing in memory usage size) to give you a smoother gaming experience. I have noticed that the "working set" of the executable grows to as large as 1.9-2GB (since latest checkup), this is how much of your physically present RAM is being used by the game. If you don't have that amount of free ram BEFORE starting up the game, your game will slow down after zoning enough times and slow down even further over time until you restart it to make the game use less memory again. For this reason you need under XP at least 2.5GB in your computer to run this game smooth and under Vista at least 3GB. Aside from the physical usage there's also the virtual size (the actual size of the process) which I have seen to grow as large as about 2.1GB after zoning alot. The current gameclient releases it's allocated memory from loaded zones very good so you always stay in the 1.5-2GB physical usage range and that is very good. note: 4GB is the ideal amount needed to run this smooth along with whatever other stuff you run on your OS (services, background apps, the OS memory itself) Vista will even use the extra memory to help cache other stuff. I have 8 and beyond 4GB you do not notice much more improvement in speed and smoothness so 8GB is NOT necessary for running ONLY this game while having all other apps closed. However having 8GB will help considerably with caching the zone loadings and other stuff under Vista as well as allow you to simultaneously run a bunch of other windows programs. Above 4GB is a luxury however, not a must have. A total of 2GB in your computer means running the game at decreased performance. This is inevitable. memory is cheap so try to get 3 or 4. note: the speed of the memory is completely trivial when compared to the actual amount of memory. Having e.g 1066 Mhz mem instead of 667Mhz will only yield a 1-3% memory read speed increase in synthetical benchmarks but in a game don't even feel or notice anything at all. Think about that before buying expensive memory note: although increasing your RAM from 2GB to 3GB is in essence not a direct increase in fps but instead makes the game play and loading/zoning feel alot smoother, it should be noted however that if you lack alot of RAM your FPS will be affected through stuttering etc. Running the game with 1GB e.g will give such problematic play (enough to feel 'unplayable') Having 2GB is therefore a bare minimum for running at all while 3GB is the minimum for running smooth. 4GB is a good standard. More memory with Vista 64 gives you better HD access caching. For more details about memory see the /3GB guide 3. Graphics processing unit (GPU) Critical impact!! This game uses pretty advanced graphics that are a bit ahead of it's time. This allows for a visually stunning game under ideal circumstances with future hardware. I have been able to run at 1900*1200 at high graphic settings in a quite smooth way using 8800GT cards. A retest with 2 of those in SLI showed that SLI does work. does not make any difference in the current game client. It's absolutelty critical to have a latest gen of graph card for smooth play (nvidia 8800series or ati 3XXX series and up) The graphics card therefore is well worth your money for this game, more than buying the latest processor in any case. Upon measuring videocardmemory usage I noticed that outdoors 512MB is saturated all the time on resolutions 1600*1200 and up. Get 768 or more memory on the card if you can. To test performance of the current client I used the following settings: resolution = 1920*1200, no bloom, no AA, everything else maxxed out including all distance sliders. Then I zone from Khemi to Old tarantia and let go of my keyboard and mouse. Here's what I measure with ctrl+alt+f in-game: 1 8800GT card on nvidia "let my application decide" : 21-22 fps 1 8800GT card on nvidia "Age of conan advance profile" : 24-27 fps 2*8800GT SLI on nvidia "let my application decide" : 31-32 fps 2*8800GT SLI on nvidia "Age of conan advance profile" : 33-35 fps This was measured with non-OC cards with 512MB, vista 64-bit SP1 with ALL possible settings maxxed except those mentioned. That means with shadows from all etc with distance view range 3500meter etc...I'm totally stunned by this good performance. I never expected to get 30+ frames at all times on max settings in a heavy graphical zone like Old tarantia. Superb job from the devs. For better overal performance however I recommend setting shadow textures to medium or low since they tax the system enormously while not making the game look that much better. That's just a personal oppinion though. note: naturally the above fps listed is a torture test!! You will not play like this mostly but instead turn the video options somewhat down and see your fps about double this. Anyway for the quality of the graphics this kind of fps is superb imho !! See tips and tricks for configuration. This part about hardware. note: not all graphic cards appear to be "well compatible" with AOC. For example the latest badass 9800x2 series are known to give you trouble and low performance in many cases most probably due to bad driver support. all 8800series are rocksolid choices for this game as long as they have 512MB ram on them as an absolute minimum. Don't use a card with less memory !! All latest gen ATI cards such as 29XX and 3XXX series appear to be doing well as well. Note that x2 cards such as 9800x2 only use 512MB memory in reality since they have 2 chips with each 512MB and only one can be used by it's internal SLI. ATI is known to currently give less fps in general than the nvidia cards. I don't know why but when comparing fps from different people I came to this conclusion. note: dx10 is not implemented yet even though it's listed in-game. It will be truly implemented around sept/oct. Still the game looks awesome on DX9 as it is imho 4. The disc subsystem (HD or a RAID of HD's) important and severly underestimated. This component does not increase your fps in any way (at least not to a noticeable degree) but DOES effect exclusively ALL ZONING experiences which is pretty much from launching the game to going in and out of zones nonstop (in tortage e.g) The sky is the limit here since the game dir is over 24GB as it is today and parts of that are being loaded into memory as you zone. I have tested the game while running it off a latest generation 7200RPM harddrive (samsung 400GB) and later on a RAID 0 of two WD Raptor 10000RPM disks. My god the difference is day and night. With the single 7200RPM disk the loading screens take double the time and I can listen to up to an entire song while zoning into the game. On the raid system I could only hear the part of the women with the high voice and I never hear the rest of that song because I'm already ingame. This feels so good. If I had the money I would buy a 32GB HyperOS hyperdrive to run the game on because it would be blazing fast then no doubt. I can only imagine how good that must feel but I'm already very happy with the raid0 system. Adding more than 2 drives to the raid0 made a further improvement in loading times but only marginal like 10% (not worth it imho) For smooth experience ofc you have no data or anything else running off your game disk or raid system except the game and maybe the OS (peferably even only the game itself and nothingelse) That's it for the hardware part. Plz RATE this thread and give comments or requests to sticky this if you like it. Thx disclaimer: All findings in this thread are based solely on the personal testing experience of a game betatester. I will take no responsability for any damage that certain software or hardware changes may cause to your computer or data by executing actions suggested in this thread. Please execute any actions only after careful consideration, research and above all always at your OWN risk.
TRICK PER VELOCIZZARE IL TUTTO tips and tricks to run the game smooth(er): 1. Turn off "bloom" in advanced graphics options and set shadows textures to "medium" or even "low". This may double/triple your fps in problem area's. 2. (optionally) turn off AA (4-25 fps gain on average). AntiAliasing= a GPU hungry technique to improve the visual quality of a game even further on lower resolutions. 3. Run the game off a seperate fast disk or raid system (where you only install the game and put no other data or programs) This noticeably helps the loading times during zoning and launching the game 4. close all other running programs and antivirus before playing AOC and defragment at least twice a week. Use simpleconfig.exe in your gamedir to perform a compression while you sleep (takes ages!) 5. Run the game fullscreen! 7. Backup your gamedir before and after every patch 8. (no longer valid in this build) 9. Vista only: disable the service called "windows search" and stop that service. That will remove the constant HD trashing even while idle which will allow your HD to load the game and it's zones much faster!!. Note: you will not be able to use the search function in windows (who cares...) as long as this service is stopped. 10: Vista only: disable system restore (at your own risk) or decrease the interval of system restores. This further decreases constant HD trashing 11. Vista only: make sure you got SP1 running. If not, install the SP or format and reinstall using a DVD that has the SP integrated in it already. 12: Vista only: set your power mode to max performance (= disable power saving modes etc....) 13: BACK UP YOUR FUNCOM DIR to another drive or at lease another spot on your harddrive. Something CAN go corrupt quite easy and you don't want to start redownloading all patches so backup your funcom dir (c:\program files....) after every new patch. If your game is corrupt just restore. TIP: you can move the game at any time by moving the funcom dir and then editing the "installinfo.txt" file in the "FUNCOM\age of conan" dir to point to the new and correct path. That's all it takes to move on the same computer. To move the game to a new computer, first install using the installer then move as if on the same computer and edit installinfo.txt as needed. You'll be good to go 99: general note: the game runs best on Vista 64-bit as long as you have at least 4GB of memory on board. note: to access the debug console, press << left ctrl + right shift + c >> It may allow you to do some advanced troubleshooting if needed Plz RATE this thread and give comments or requests to sticky this if you like it. Thx disclaimer: All findings in this thread are based solely on the personal testing experience of a game betatester. I will take no responsability for any damage that certain software or hardware changes may cause to your computer or data by executing actions suggested in this thread. Please execute any actions only after careful consideration, research and above all always at your OWN risk.
DIFFERENZA TRA 32BIT E 64BIT, TRICK PER 4GIGA DI MEMORIA E INFO VARIE SU VISTA Since it's so popular, here's my complete roundup to managing user-mode memory on 32-bit Operating systems with 4GB physical memory: Intro: What is this all about ? a 32-bit OS such as Vista or XP has a few limits when it comes to memory use. To sum them up they are: 1.The Operating itself can only "see" 4GB minus the amount of reserved memory space by the Bios (because the bios is a layer that stands between the hardware and the operating system itself) The larger the memory on your video card for example, the less memory is left for your OS. This why one person sees only 2.8GB in windows and another sees 3.5GB while they both have 4GB of physical memory installed. Regardless of which edition of an OS you have, ALL 32-bit XP and Vista are subject to this rule. 2. 32-bit XP and Vista are designed in such a way that they need a part of the total addressable (= amount of memory that the OS can "see") for themselves. For this reason, Microsoft designed both XP and Vista in such a way that a certain process could only get up to 2GB of memory, and then the remaining memory would remain available for kernel processes (= itself), even though it does not in fact always need a full 2GB. In fact a clean XP might only need 300MB at some point if only 1 game is running and nothing else installed. Vista will require more kernel memory because it's bigger by design. As more stuff runs, the OS itself might need up to 1.5-2GB of memory for it's kernel. By default the balance in 32-bit XP and Vista is such that it's 2GB for a given user-mode process (= a program = Age of Conan) and 2GB for the kernel (= OS itself) If the virtual size of a process such as Age of conan reaches a total size of 2GB, the program is terminated by the OS BY DESIGN to prevent it from infiltrating the kernel reserved memory space. The user experiences this as a program crash straight into windows. For age of conan, my tests have shown that it's virtual size reaches 2GB at about when the physical memory usage size reaches around 1.5GB (this is what you see in windows task manager). This is why people keep crashing all the time without understanding why. Well, at least until now... 3. 32-bit Processes (=programs) themselves have a built-in little extra mini switch that's called a 'flag' that prevents them from groing bigger than 2GB. Even if you configure the OS using the above to allow up to 3GB for a process, it would not be able to do so if it's built-in switch is set to "not Large Address Aware" because that settings limits the process to a max of 2GB memory. If it's set to "Large Address Aware" however the 32-bit process is allowed to grow up to 3GB on a 32-bit OS or up to 4GB on a 64-bit OS, which is again the maximum for ANY 32-bit process. Now there is a switch that makes it possible to shift the balance a bit from 2GB/2GB (program/kernel) to 3GB/1GB. This switch allows us to change the max mem limit for user-mode process so that Age of Conan can continue to grow in virtual size up to 3GB instead of only 2GB and that equals a physical memory usage of at least 2.2GB. The game will crash again when it reaches that new limit. My testing has shown that if you zone enough and roam about, the game wil go beyond 3GB physical usage and 3.5GB virtual size as of now. For this reason you can still crash. However, further testing has shown that the game reaches 1.5 physical usage in the first hour easily when zoning around Tortage (quite easy to simulate) while reaching the 2.2physical usage takes at the very least lots of zoning and usually a few hours to reach. For this reason the following switch (ONLY IF YOU HAVE 4GB MEM) may solve alot of problems for you Great news! So how do I set the switch ?? Under Vista 32-bit: 1. Under Vista 32-bit (with at least 4GB memory installed regardless how much you see of it in windows) go START 2. Navigate to programs...etc until you see a black icon named "command prompt" 3. rightclick it and select: run as administrator. A big black box appears 4. In the big black box, type the following command: BCDEDIT /Set IncreaseUserVa 3072 5. Press enter to execute the command 6. reboot your computer 7(optional). If you don't like it for some reason you can revert the switch the same procedure but replace step 4 with this: entering bcdedit /deletevalue increaseuserva (this undoes the switch) Under XP 32-bit: the equivalent of that switch on Vista for xp is simply by modifying the boot.ini file (it's a hidden system file under c:\) and add the /3GB switch to the line that looks like this: multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Pro" so it becomes: multi(0)disk(0)rdisk(0)partition(1)\WINDOWS="Micro soft Windows XP Pro" /3GB then reboot to activate the change to remove the switch under XP: remove the /3GB and reboot Is there a catch ? Any danger to this switch ? Yes, there is. You limit the available memory to the OS itself. If the OS tries to use more, windows will crash and you will have to reboot and start your programs up again. Is this most likely to happen ? Nope, generally it's not. But it can whenever the OS requires alot of memory, more than is available. Let's say someone has 4GB installed, but he uses 2*8800GTX (the type with 768MB per card) so his OS only "sees" 2.8GB. On top of that his computer is not cleanly/newly formatted. It's filled with tons of previously installed programs, antivirus and whatever else that uses memory. Then on top of that he's playing AOC with the switch so it's using over 2GB of memory...you can see where this is going and you know how to avoid it... note: in this regard and considering the fact that SLI currently is not working in AOC anyway : on computers with ony 3-4GB of memory, AOC can in fact run better with only 1 video card for now since then you have more memory available to windows not kidding... Final advice: enable this switch ONLY if the following conditions are BOTH true (if you still wonder why you haven't read the above): 1. you have Windows XP32-bit or Vista 32-bit (any edition) 2. you have at least 4GB of physical memory (even if your OS only sees 3.2) if the answer to any of the above conditions is NO, then do NOT enable this switch or it may work contrary to your goals. Note: On a 64 bit OS such as e.g Vista x64, this switch is not needed at all. The OS allows by default for any process to take up to it's maximum of memory available by design. Vista is able to "see" technically up to 128GB. Microsoft however decided to set a limit for each edition. so let's have another look at what restrictions we have for Vista x64 since that seems to be a popular question now: 1. Restriction by edition: Vista Home basic supports max 8GB, Vista Home Premium max 16GB, Business-Enterprise-Ultimate all support 128GB 2. Restriction by process: Since 64bit OS's can run both native 64bit designed process as well as 32-bit processes, there is still the max limit for a 32-bit process which is 4GB inevitably while a 64-bit process process could take up pretty much all memory. So if Ageofconan.exe is a 32-bit process and you are running Vista 64-bit with 8GB of physical ram (installed in the computer), then the OS will see all 8GB of ram while AgeofConan will crash if it reaches 4GB in virtual size but it will be able to use all 4GB since the OS still has enough memory left for itself so we dont' have the crappy situation from XP or Vista 32-bit. If Funcom would make a 64-bit version of the executable then it could grow even beyond 4GB up to..around 7-7.5 (assuming you have 8 onboard) ?? Something like that Note: since the introduction of 32-bit Vista, many people have complained to Microsoft about the fact that windows shows that they can actually only see 2.8-3.5GB of memory while having 4GB memory installed that starting with SP1, enough people in fact for Microsoft to decide to change the decription under "System" in windows control panel. Yes you are reading this right: after installing SP1 for Vista on your 32-bit Vista you will see 4GB instead of the lesser number, although lesser is still being used even though the system information will indicate otherwise. The phylosophy behind this is that the system information should reflect how much memory is installed in your computer, not how much is effectively available to windows or used by windows so be careful there. Important to remember is the fact that you STILL only have 2.8-3.5 available for windows when doing your math for memory hungry programs such as this game... again, with 6GB or more and Vista 64-bit SP1 all those troubles are nonexistant and that's the near future of gaming imho ! Why is this ? Setting the switch shifts the memory limit from the AOC client to the OS itself on (32-bit OS only). So: before april 14 your AOC client was the main source of crashing and your OS less since the client wanted to grow up to 3.1GB physical memory usage. By setting the /3GB switch you let the AOC client grow bigger at the cost of limiting the OS itself to 1GB which may make it crash as well. After april 14 the client only grows up to 2.1 so if you remove the /3GB switch you revert back to the default 2GB/2GB balanced limit (2GB for AOC, 2GB for the OS) so the OS is safe from any crashing now. Hence since AOC is no longer the main source of crashing we can conclude that the remaining crashes (coming from not enough free memory for the OS) may be removed by reverting back to the default settings. Hope this explains alot for people I have vista 32 bits, and if i would have vista 64 bits , how do i upgrade ? you cannot upgrade directly. You have to backup all data, format your pc and restore your data and reinstall your games and applications. Can i do an upgrade online on Microsoft, or do i need to buy a new copy ? All OEM, Express, and Retail Vista 32 bit and 64 bit installation DVD's can be used to install Vista with any 32 bit product key number. This means if you own a license for a certain edition already you only have to find or download the X64 bit version installation disk to format your computer and reuse your same installatie code. Can i do that whitout changing anything on my hardware? That depends. After installing Vista 64bit you will have to download and install the 64bit driver versions of all your detected-but-not-automatically-installed-devices so you are best to check if they exist and if there are any compabtibility issues known for your hardware. If so you may choose to swap out non X64 compatible hardware with X64 compatible parts. The very least you need to have right now is a 64-bit processor ofc Is my software gone still work with 64 bit? There are certain old exotic pieces of software that can be incompatible with Vista X64. Most recent/new 32-bit software and games however works really well on Vista X64 to my personal knowledge. I advise you to CHECK THOROUGLY however for known issues of your software on Vista x64. Google is your friend... am I going to have other troubles with drivers ? answered already a few lines up Are there other issues to look in afther upgrade ?,in case i can. I always advise to compare your current hardware options and their 64-bit alternatives to upgrading certain parts or even replacing the whole computer. In other words, you want look at the big picture and consider all options to your endgoal before making a choice of action and certainly before the ACTUAL ACTION. In other words, don't format unless you know what's ahead tip: make an image of your entire computer with it's data to another computer before formatting so you can recover things easily afterwards in case you find out you "forgot something"
SWAPP HELP!!!! time for a word about the swap file in windows since it comes up alot lately Some people think that AOC is programmed to used the windows swap file in some way and that is uses it too much or not enough and that this behaviour changes with patches. This is not true and I wanted to clarify that. AOC as a program is not able to choose the windows swap file usage at all, in fact this is not even possible for starters since that privilege is reserved to the OS itself. The only thing that the devs have under control is programming how much memory the game needs to "barely run" and how much it needs to "run smooth". The way this is currently configured is that the client starts at about 1.3GB usage of your physical memory and grows to 1.8GB within a few zoning trips (can be 5 min or 50 min depending on how much you zone). The OS which is mostly Vista or XP here has a pool of physical memory available for AND itself (the OS) AND ALL running programs (AOC is only one of them) If you have 2GB on Vista, the OS may have about 500MB for itself in use easily which leaves 1.5 for the game AND all other apps. This limit is reached basically as soon as you start playing. It is your OS and not AOC as a program that will decide to "temporarily write down" stuff on the harddisk to free space in the actively used memory pool (the physicall memory, the sticks in your computer). This process is called swapping and is done whenever the OS thinks it is necessary. The OS reasons in this way that it will free the things that are least used and then try to get them back later whenever needed while freeing another part by "writing it down". The place where all these things are written down is 1 file (called: the swap file). If you have 2GB and run this game it is in fact utter maddness because the data that is being swapped out (e.g a zone you just left...) is necessary for getting back so soon that a non-stop process of swapping occurs !! You can imagine the madness increasing even as you go further. Because of the nature of the swapping process (keeping multiple versions of data that used to be in memory a few sec ago) it is only logical that the swap need to be BIGGER than the amount of total physically present memory as long as things are really going to be really really really written down into the swapfile (read: as long as you really don't have enough physical memory to keep it all there and stacked). Therefore, for someone with only 2GB to make the most out of his setup, the pagefile should NEVER be made smaller but instead set fixed to "4096MB-4096MB" which is the exact double of the amount of memory that is physically present in the computer (the sticks). People that have 6GB or 8GB in their Vista 64 computer on the other hand can set their pagefile safely to "0" because the computer is easily capable of holding everything in memory and still have room for caching or more programs running so no swapping is needed at all. For this reason the break even point lies at 3.5GB of physical memory. Above that point the swap file is less to not used at normal play. For this same reason you need 4GB to play this game smooth. If you have 2GB or 3GB of total memory you will NOT run this game smooth because of the nonstop swapping. It's ALOT better with 4GB and goes fully away above 5GB on 64-bit operating systems so that the game can start using the HD only for loading gamedata and NOT for swapping (swapping = bad, swapping = slow) again, for someone with 2GB or 3GB of physically present memory the best action is fixed swap file of 4096-4096 and then defrag your computer 3 times before running the game again and then realize that the game will STILL run slow in general because you are still creating a huge bottleneck that will only start solving itself by having at least 4GB (or more) in your computer. Windows Vista users that do not have the possibility to add more memory to their machine (RAM memory) could go for another solution that is definately not as good but may help still even: Taht is use a memory stick of 1-4GB to have Windows Vista created extra (attention:you must use a USB 2.0 slot for this to work properly!!) It is however a second choice because it adds physical memory to the computer (only works for Vista btw) that is in fact slower than RAM memory because it's slower in read/write speed, somewhere between HD speed and memory speed BUT it does in fact add directly to general physical memory amount present in the computer and therefore it takes the stress OFF the computer so that it can focus on loading the zones in-game continuously because that task itself is already hard enough as it is for 1 harddisk. In short: there is no complete substitute for RAM memory but for those that somehow cannot get more RAM for their machine, a USB 2.0 1-4GB memory stick can really help make it less horrible, even though it will still not fly. ************************************* ************************************* People asked for more info about using a raid for games like this one. I could write a guide about raids but this is such a popular topic in general that many guides exist about it already. A quick google leads me to this 4-year old but still very nicely explained guide:http://www.smartcomputing.com/Editor...11w02.asp&guid Then I found this interesting as well:http://www.pcstats.com/articleview.c...eid=830&page=1 and after reading that carefully to cover the basics, there are a few things left that need extra stressing: 1. Always go for a hardware raid with a raidcontroller pci,pcie or onboard (=built-in in the motherboard) that you will format into 1 big C:\ drive that windows will use for windows, it's swap file and installed programs such as AOC 2. do NOT ever put data on on this big c:\ and should you decide to do it anyway for the sake of fast access to that data, make sure you REGULARLY backup your data to another disk 3. make backups of important program data (e.g the funcom directory after every new patch) REGULARLY to your data disk 4. choose HD drives with not only great transfer rates but also very low disk access time for your Raid0. The famous WD raptor drives are currently still the kings in this area when concerning physical drive. If you are rich or gold grows on your back, consider making a raid of Mtron SSD or hyperdrives since this is the fastest possible currently in the world. Its' worth it 5. Choose IDENTICAL HD drives for your raid0 6. realize that you cannot simply "add" a second identical disk to your existing drive and extend your c:\. Although there are ways to preserve your entire system I strongly recommend formatting and reinstalling your computer when moving from a single drive to a raid0. The other ways involve in fact making a sort of complete image of your c:\ drive to a big file using products such as Acronis trueimage or Symantec system restore or ghost and then put it back after creating the Raid0. Not so easy/failproof and not for the unexperienced imho. 7. Realize that although a Raid0 gives you speed, all data on it is gone if 1 of the 2 identical disks has a small failure. EVERYTHING ON IT IS GONE (thus you must always have backups of everything important on that disk) therefore, the most basical play-it-safe setup of a fast system is 2 raptor disks or better in raid0 to make for 1 big C:\ drive and then 1 extra large less fast data disk to contain all you static data. That would be visible as D:\ in windows if you got more cash or want more speed you could make a raid0 of 2 or more disks for c:\, another raid of 2 or more disks for D:\ and then add another raid0 for E:\ and then add some more data disks...and with that luxury you could e.g put your windows installation on the c:\ while your swap file for windows runs off the D:\ and AOC installed in E:\ =P Plz RATE this thread and give comments or requests to sticky this if you like it. Thx disclaimer: All findings in this thread are based solely on the personal testing experience of a game betatester. I will take no responsability for any damage that certain software or hardware changes may cause to your computer or data by executing actions suggested in this thread. Please execute any actions only after careful consideration, research and above all always at your OWN risk.
Adso se vuoi stickare, qua ce TUTTO vi spiega TUTTO IL POSSIBILE IMMAGINABILE.
Cosa ne ho dedotto io? Che mercoledi mi vado a comprare 2 raptor da 10.000rpm in RAID0, mi
compro la versione da 64bit di vista, e compro 2x2 giga di ram 800 se costa poco o 667 che alla fine sono uguali.
Scusate il WOT
spyke
(spyke)
May 23, 2008, 8:57am
2
edita quella cosuccia o ti bannano
nun ce scritto proprio nel quote. Chi ha una versione 32bit puo scaricare (penso anche direttamente da ms) la versione di prova a 64bit.
Mettendo il codice da 32bit funziona ugualmente.
Infatti quando tu installi la 32 puoi non mettere il seriale, e hai 30 giorni di prova.
Quindi è da considerarsi una versione di valutazione
Can i do an upgrade online on Microsoft, or do i need to buy a new copy ? All OEM, Express, and Retail Vista 32 bit and 64 bit installation DVD's can be used to install Vista with any 32 bit product key number. This means if you own a license for a certain edition already you only have to find or download the X64 bit version installation disk to format your computer and reuse your same installatie code.
Tutti sempre a pensar male
Mi sa che hai dimenticato di aggiungere qualcosa nella lista della spesa
vista
IO l'ho comprato al day one (aimè)
tipo una 9800 GTX ed un procio Extreme, giusto per non avere brutte sorprese ...
Si vede che non avete letto.
Il problema non è negli fps, ma nei caricamenti e zoning.
Il tizio dice che si dimezzano i caricamenti passando da un 7200 ad un raid 0 10.000.
il tizio sopra dice sempre che con 2 giga potete giocare ma non lamentatevi se vi puo swappare. AoC chiede ai 32bit 3-3.5 giga e 4 ai 64, questo perche il gioco ORA utilizza ben 1,4-1,8 giga del vostro sistema.
La scheda video per ora influisce si e no di una decina di fps come dice lui, in quanto dx10 non ci sono per esempio, la SLI aumenta di ben 10 fps.
io cho una 8800 e me la tengo :P di certo non la cambio(non saprei manco dove buttarla) mentre gli altri particolari posso sostituirli dove lavoro :P (quindi costo 0
)
edit: ho scoperto che con vista e sp1 per chi ha 4 giga di ram, viene vista correttamente.
nerfme
(nerfme)
May 23, 2008, 11:44am
8
in definitiva:
ho fatto bene a comprare 4 gb. Qualcuno ha fatto il test per XP o vista 32bit per spostare il bilanciamento della memoria da 2/2 a 3/1? io ho un pò paura a smanettare con queste cose
vista mi ha dato problemi nel senso che installati i 2gb aggiuntivi si è impallato tutto e funziona solo se li tolgo, ergo dato che ora le dx 10 non esistono me ne frego altamente del problema
la NVIDIA pwna ma io sono legato alle ATI quindi gg
ottimo post, racchiude tutte le info che avevo letto qua e la
Saza77
(Saza77)
May 23, 2008, 11:46pm
10
io con una "semplice" 8800 320 faccio 40-60 fps se tolgo le ombre e il bloom. ste due opzioni sono la morte di sto gioco.Il bloom fa cagare ,è troppo potente la luce del sole sembra un faro da stadio,e quindi nessun problema, mi dipsiace invece per le ombre, perchè senza perde parecchio di bellezza, e al minimo comunque scendo tra i 22-30 fps...
Darsch82
(Darsch82)
May 24, 2008, 12:34am
11
ok, bello, ma mi da accesso negato se provo a sistemare la ram...
WARCORE
(WARCORE)
May 24, 2008, 6:53am
12
su vista homa italiano non trovo questo servizio nell elenco,,
qualcuno ha idea di come si chiami? o cmq come disabilitarlo pls?
L3gato
(L3gato)
May 24, 2008, 8:24am
13
io emm con vista 64 4 gb ram e la .......8800 ultra sto a 60 inchiodato con aa4x
amenic
(amenic)
May 24, 2008, 8:26am
14
Strano che nelle faq non abbiano scritto.
Go2buy highend pc, mortodefame...
FresnoBoB
(FresnoBoB)
May 24, 2008, 9:53am
16
si ma io c'ho il mutuoooo !
proprieta di sistema penso
Non è un topic di whine sugli fps di aoc. Non ci capisco un cazzo di pc Ho questo:You Have: 2 processors running - Intel(R) Core(TM)2 CPU 6400 @ 2.13GHz System RAM Recommended: 2 GB You Have: 2.0 GB Video Card Recommended: 512 MB DirectX 9.0c Graphics Card with Shader 2.0 support (NVIDIA GeForce 7900 GTX or equivalent) You Have: NVIDIA GeForce 6600 (GeForce 6600) nzone mi dice che il cpu è di un filino inferiore alla media ma che il vero cancro del mio gaming è la scheda video,chi se ne intende di computer mi consiglia una buonissima scheda video,che pero scali bene con il mio pc? ES:magari è inutile comprarne una da 1000 euro che poi arriva al 50% della sua prestazione per l'handicap del cpu o della ram o dei sarcazzi. Thx!
compra una 8600, va più che bene e spendi 120€
anzi visto che sei DE roma
http://www.romacc.it/ ce l'hanno a 100€ ivata.
8800gts 512mb e ci campi a lungo certo che dipende sempre dalla risoluzione