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Old 16th April 2015, 20:22   #1
mad4thrash
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PoE 2.0: The Awakening

Per iscriversi alla beta, login nel sito, poi ----> https://www.pathofexile.com/theawakening

Link con video/articoli ----> http://www.pathofexile.com/forum/view-thread/1242809

Ziggy spreadsheets---->https://docs.google.com/spreadsheets...it?usp=sharing

PoEdb ---->http://cb.poedb.tw/us/
ACT IV




Sappiamo che ci sono 9 boss in totale e ne conosciamo due per certo (Daresso e Kaom)

King Kaom fight ----> http://uk.ign.com/videos/2015/04/17/..._medium=social

SKILLS


Le nuove skills saranno 13 in totale, conosciamo:

Spoiler:


















PASSIVE TREE

Passive tree comprensivo di jewel

Spoiler:


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Last edited by mad4thrash; 23rd April 2015 at 20:17.
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Old 16th April 2015, 20:30   #2
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JEWELS


Unici + jewels ---> http://www.reddit.com/r/pathofexile/...l_new_uniques/
















I jewel unici saranno circa una ventina (?)
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Last edited by mad4thrash; 22nd April 2015 at 18:49.
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Old 16th April 2015, 20:46   #3
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DESYNCH

Post di Nativefrags su reddit

Quote:
With the expansion we are adding a Deterministic Lockstep mode to Path of Exile that will have no desync. Bear in mind that this means that when you click you will have to wait for whatever your ping time is before you start to move or do a skill.
This works the same way as you would see in strategy game like Starcraft or a MOBA like Dota.
Because this requires a fairly low latency to feel good we are still supporting the old mode for high ping players, however, we have a lot of improvements there too.
It's not quite finished yet and we are working out the bugs, but I'm optimisitic that we will be able to get it done before the beta starts, or otherwise a week or so into it.
We are also adding a bunch more servers to new locations in order to reduce latency so expect to see East and West coast of America servers, as well as more locations in Europe like London.


Quote:
So we haven't actually nailed down the specifics on any of those questions since it's still in development. The threshold is probably going to be something like 150ms, but that is just a default so that the average player who starts the game doesn't have to know about it. You will be able to set the mode in the options if you like.
Chris:

Quote:
Just to note, the old mode (Predictive) will still be available and will also be improved by the Deterministic Lockstep improvements (i.e. it revealed many sync bugs that we've fixed).
Deterministic lockstep, wut ?? Se a qualcuno interessa: http://gafferongames.com/networked-p...stic-lockstep/

ITEM FILTERS



Per modificare i filtri a quanto pare bisognerà compilare uno script, per ora c'è questo sito http://itemfilter.vwc.se/ che permette facilmente di creare filtri e di copia/incollare il codice.
Questo http://bschug.github.io/poedit/poedit.html ha anche la preview

Script già compilato: http://pastebin.com/Af00CbhA
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Old 16th April 2015, 22:10   #4
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cazzo di figata, ottimi i filtri. Ma li implemetano in gioco nel post beta? doversi fare gli script mi pare un pò meh
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Forse non ci siamo capiti.
Te non vali nulla.
Sei un niubbo.
Non puoi dirle certe cose perchè vali meno di una Resurrection robe.
Quindi vedi di smetterla perchè se continui mi fai arrabbiare e se mi fai arrabbiare a forza di terremoti quella sede te la rado al suolo come se ci fosse stato fatto un .nuke sopra.
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Old 17th April 2015, 09:42   #5
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tra l'altro i golem danno anche dei buff ai pg:

fire golem: buff ai danni
frost golem: buff ad accuracy e crit
chaos golem: buff a resistenza danni fisici
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Old 17th April 2015, 09:45   #6
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ecco con questo link è decisamente meglio
https://www.pathofexile.com/theawakening/skills
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Old 17th April 2015, 10:03   #7
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la voglio domani
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Old 17th April 2015, 10:04   #8
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bleed build incoming
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Old 17th April 2015, 10:26   #9
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Boh, nerferanno i golem, altrimenti diventeranno obbligatori su qualsiasi build con quei buff
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Old 17th April 2015, 10:52   #10
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Originally Posted by Th3AssMaster View Post
Boh, nerferanno i golem, altrimenti diventeranno obbligatori su qualsiasi build con quei buff
meh, alla fine sono minion, anche il guardian sulla carta è spanato se gli dai gli item giusti però senza nodi minion viene oneshottato.

Alla fine penso bilanceranno in quel modo: se hai i nodi che buffano hp, resistenze e danni dei minion convengono altrimenti no.
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Old 17th April 2015, 11:02   #11
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Quote:
Originally Posted by Aragorn[AJ] View Post
meh, alla fine sono minion, anche il guardian sulla carta è spanato se gli dai gli item giusti però senza nodi minion viene oneshottato.

Alla fine penso bilanceranno in quel modo: se hai i nodi che buffano hp, resistenze e danni dei minion convengono altrimenti no.
Basta castarlo e hai il 15% di danno in più , poi può anche crepare, ma è comunque sgravo.

edit: in particolare perchè non ha reserved mana, ma solo cost.
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Old 17th April 2015, 11:59   #12
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Quote:
Originally Posted by Sheeta View Post
bleed build incoming
This
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Old 17th April 2015, 12:35   #13
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Quote:
I think Quillrain With*Puncture + GMP + Chain + Blind. Quillrain provide massive attack speed along with GMP + Chain combo that allow quick bleeding and blind. Blind will keep your zombie alive longer against attacks. Zombies could run*Raise Zombie + Bloodlust +More Melee Physical Damage + Melee Splash + Multistrike +Added Fire Damage
Genio
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Old 17th April 2015, 13:09   #14
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non ha troppo senso pensare ora che fare, anche perchè c'è troppa scimmia al fuoco
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Old 17th April 2015, 15:38   #15
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Per com'è ora bloodlust funge anche coi proiettili giusto? (No spell)
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